

You also find yourself trading for ammo and guns and poking around the nooks and crannies of the various settlements you encounter. You learn quickly that although the monsters in the tunnels and on the surface are brutal, fiendish creatures, the real monsters are your fellow men. Once again, you travel the underground metro-a massive, crumbling bomb shelter filled with misery and the pathetic hangings-on of humanity, crowded together in their shabby settlements. News of one surviving Dark One spurs Artyom and his sniper companion Anna to go out looking for the creature, but everything goes terribly wrong, and soon Artyom finds himself mixed up in a three-way political crisis and brewing war between the Nazis, the Communists, and his own people (the Order.) In a world gone mad with poison air, massive winged demons, and other deadly beasts at every turn, did the Rangers mistakenly kill off their only true friends? Is it possible these strange, telepathic aliens (who Artyom alone could communicate with) were not villains, but rather a benign race?

Mostly-silent-protagonist Artyom has destroyed the Dark Ones but now wonders if that was the right call. The story picks up where Metro 2033 left off. And perhaps most importantly, Artyom is a much more tolerable avatar than Prophet. There is no mention of an Alpha Ceph, for instance. This isn't to say that Metro: Last Light is without storytelling flaws-it has plenty-but its flaws are not so glaring, and the game is richer and deeper for it.

But Metro: Last Light has a far more interesting story to tell, and its cast of characters is more fleshed out and feel more real than their Crysis 3 counterparts.
